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- On Thu, 14 Dec 1995, Magnus Kollberg wrote:
-
- > > In DOOM it's done by sprites.
- >
- > Not much calculating in doom then. ;-))
-
- Have you already discovered that? :-)
-
- > Hmmm... 80% DSP time? I don't think you will be able to use the DSP later,
- > as the 3D engine will run on the DSP.
-
- That was what I was trying to explin. A real time fire routine will cost
- more than what you gain from it. Use precalulated animtions instead.
-
- --
- Elias Martenson
- elias@omicron.se
-
-